(793204](https://issuetracker.unity3d.com/product/unity/issues/guid/793204/)) - Editor: Fixed the errors when capturing screen or sending images to remote.
このバグ、歴史は古かったようですが、修正優先順位が低かったようですね。まあ、修正してくれて何よりでした。
Patch 5.4.2p3の改善ポイントは以下の2つが挙げられていました。
- iOS: Exposed EditorUserBuildSettings.iOSBuildConfigType in public API.
- User profile markers in scripts now show in platform profilers even when the Unity profiler is not running.
Patch 5.4.2p3のバグ修正ポイントは、マルチプレイヤー系のものが目立ちましたね。
- (832837) - Animation: Fixed a crash when receiving null property modification in animation recording.
- (835544) - Animation: Re-enabling playback/recording in play mode.
- (844785, 841067) - AssetBundles: Fixed a deadlock when decompressing lzma bundle when stream had incompressible data.
- (774264, 820297) - CacheServer: Fixed creation of directories and an issue while sending file and socket was closed.
- (819150) - Collab: Fixed a crash with collab toolbar.
- (826244) - Graphics: Texture2D.ReadPixels no longer reads from the wrong location on iOS/Metal when reading a section of an image.
- (842538) - IL2CPP: Correctly marshal an out array of structures which uses the LPStruct marshaling directive.
- (840534) - Mono: Prevent GetHostEntry from throwing a SocketException on Windows when the machine is not connected to any network.
- (827122, 804744) - Multiplayer: Fixed a crash with StartAsClient.
- (790431, 785347, 771860, 836170, 827884) - Multiplayer: Fixed the issues concerning disconnect and error handling.
- (761588, 820982, 773323) - Multiplayer: Fixed weaver error handling of not supported types.
- (756572, 737241, 775248) - Multiplayer: Fixed weaver generation of Serialize and Deserialize functions.
- (765145, 840314, 710625, 730779) - Shaders: Fixed some cases where surface shader writing to o.Occlusion would not sample the texture with correct UVs.
- (833647) - UnityWebRequest: Fixed redirect to a relative URL.
- (none) - VR: Fixed issue with Oculus causing Controller Input to fail for bumpers.
- (838737) - Windows Store: Fixed incorrect instanceID for component when cloning object with component contained in a struct inside list.
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